Speaking of which, I'm inclined to credit Lab42 here because this is the first patch release where the last four digits of the date format are DDMM (which is prevalent in the UK, where they are based) rather than MMDD (which is favoured in the US). Whatever you've done to accomplish this, nice work Lab42. Even including the time between closing the game and starting it up the next time, the last of the five-launch cycles in for every cycle was finished by the time the first launch of had loaded in any of them. Subsequent launches are about twice as fast, but that's a saving of 1.66 seconds and nobody should care about that.Įdit: Oh, and fun fact. So my earlier check wasn't a one-off, the first startup is significantly faster now, dropping by 28 seconds and 62%. Here are the minimums, maximums and averages of all five startups between the five launches: In an effort to keep the comparison as strict as possible, I measured the time between the frame after the Steam systray menu closed, and the frame where the game's window first appeared. Then I opened up the recordings in a video editor (Magix Vegas) and compared the timestamps. I repeated exactly this process 5 times on and. Wait for the "Sega!" to complete and kill the game process using Alt+F4. Start Sonic Mania from the Steam quick-launch by right-clicking its systray menu. During this time, do absolutely nothing except close the Discord window that starts in focus.Ĥ. Type the Windows password, press enter, and simultaneously start a 90-second timer to allow Windows to load everything that takes a while to start up (namely Steam, Discord, GOG and Twitch). Įvery test followed exactly the same pattern:Ģ. I've been home for about 1½ hours now, all of which I've spent testing the comparable startup times between and the previous build which I'm guessing would have been labelled. So during my lunch hour I posted an anecdotal one-startup comparison between the public branch and the beta. copy all the content of that folder (not the folder itself) to your sonicmania install folder (right there with the. right click that file and select "go to folder" it may give you 2 results, look for the name of the folders that have the dll and look for x86 in its name if continue to fail, go to your windows folder, then winsxs folder and the search for the missing dll with the search bar if it tells you that some dll is missing, go to the dir REDIST in your sonic mania folder, and look for VC Redist 2015 x86, and install it (it may give a repair option, first uninstall and then reinstall) if fails to open, go to your sonic mania install folder Originally posted by martin.blanch85:I would try to explain it the best i can (sorry, english is not my first language) I'd love to join in the same complain train so long as I get the game to work at all. No one could help or figure this out, everyone keeps talking about this DMR/Denuvo thing, and while I have no idea if it's super bad or not, all I know is that everyone complaining about it ALSO seemed to be able to PLAY THE GAME. This worked! I can finally ACTUALLY PLAY THE GAME! I zoomed all the way out and didnt experience a single audio 'drop' after 10 minutes of playing. I had the exact same problem, I basically memorized the stupid 0xc00007b error code in my head. Equalizer (Dynamic preset) I opened my game back up and turned off all 3 settings. copy all the contents to sonicmania install folder, open folder with X86 in its name that appeared in your search, look for the first file missing, mine was appearing in two folders in windows/winsxs, i went with the one in the following (yours may vary)Ĭ:\Windows\winsxs\x86_fcc99ee6193ebbca_0.0_none_9e58d6f8311e6fc8 (VC redist that came with the game installed) Originally posted by martin.blanch85:well, I'VE MADE IT WORK!, this is what i did
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